Virtual sniping comes in such a spectrum of flavours, from Call of Duty quickscopes, and Counter-Strike: Global Offensive AWP picks, to measuring your range and bullet drop in games like ARMA 3 and Sniper Elite 5. But games don’t always get the humble sniper rifle quite right. With the help of Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK, we break down the differences between the virtual sniper rifle and its real counterparts.
0:00 - Intro 01:07 - History of Sniper Rifles 04:37 - Range & Bullet Drop 06:45 - Scope Glint 08:23 - Quickscoping 09:19 - Bolt Action vs. Semi-Auto Rifles 10:26 - Anti-Materiel Rifles 11:34 - Realistic Gaming Sniper Rifles 12:48 - Variety of Virtual Sniping Playstyles 15:10 - Ending
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about gaming’s obsession with the humble Sniper Rifle, and how its virtual depictions measure up to reality.